PLAYGROUND Β· NΒΊ1
Grab &
Fling
Reach in and throw them. Every ball falls, bounces and piles up under real gravity β grab one, whip it across the screen, and watch the others scatter. Go on, make a mess.
Reach in and throw them. Every ball falls, bounces and piles up under real gravity β grab one, whip it across the screen, and watch the others scatter. Go on, make a mess.
Click and hold any ball to pick it up β release with a flick and it keeps your throw's speed.
Weight, bounce, friction and ball-to-ball collisions β a tiny physics engine, hand-written, no library.
Let go and they settle into a heap at the bottom, jostling for space like real objects.
Plain 2D canvas and a few hundred lines of maths. No WebGL, no Matter.js β loads instantly.